default Anders Breivik, videogames and the militarisation of society Popular

By In Violent Video Games 5500 downloads

The boundary between the military and everyday life is being eroded by videogames. The ongoing trial of Norwegian right-wing extremist Anders Breivik has generated a great deal of media coverage, public debate and analysis.

Much of this has focused on claims made by Breivik that he used the “military shooter” Call of Duty: Modern Warfare 2 to prepare for his attacks.

Critics of games and gaming very quickly pounced on his assertion to claim this was evidence of a causal link between game-playing and committing acts of violence.

pdf Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls Popular

By In Violent Video Games 3955 downloads

Purpose:
To compare the video and computer game play patterns of young adolescent boys and

girls, including factors correlated with playing violent games.
Methods:
Data collected in November/December, 2004 from children in grades 7 and 8 at two
demographically diverse schools in Pennsylvania and South Carolina, using a detailed written
self-reported survey.
 

 

Results:
Of 1254 participants (53% female, 47% male), only 80 reported playing no electronic
games in the previous 6 months. Of 1126 children who listed frequently played game titles, almost
half (48.8%) played at least one violent (mature-rated) game regularly (67.9% of boys and 29.2%
of girls). One third of boys and 10.7% of girls play games nearly every day; only 1 in 20 plays often
or always with a parent. Playing M-rated games is positively correlated  with being male,frequent game play, in one’s bedroom, and using games to manage anger.
Conclusions:
Most young adolescent boys and many girls routinely play M-rated games. Impli-
cations for identifying atypical and potentially harmful patterns of electronic game use are dis-
cussed, as well as the need for greater media literacy among parents. © 2007 Society for Adolescent
Medicine. All rights reserved.

default How the American military is using videogames to capture the hearts and minds of children Popular

By In Violent Video Games 3274 downloads

Ender’s Game is a sci-fi novel about a precocious ten-year-old training to lead Earth’s fleet of spaceships against a looming alien threat. The reveal at the end of the book is that Ender hasn’t been training in simulations, but has actually been commanding real battles, unknowingly saving Earth from an alien invasion.

As it turns out, Ender’s Game has been extremely influential in the way the military views videogames as a training tool for soldiers. According to Corey Mead: “The whole idea of what Ender’s Game is—young people fighting a war—is what influenced [the military]. And they totally did it.”

In his new book War Play: Video Games and the Future of Armed Conflict, Mead explores the U.S. military’s use of videogames as a tool for recruitment, training, and treatment. This recent interest in videogames reflects a shift in what it wants from its soldiers. “For the first time in its history‚” Mead writes, “the military wants to teach even junior personnel not just what to think but how to think.” This change has taken place primarily because of the U.S.’s involvement in Afghanistan and Iraq, where a soldier isn’t just fighting but is tasked with a number of different jobs, requiring different skills, tactics, and cultural understanding.

pdf Violent Video Games: The Effects on Youth, and Public Policy Implications Popular

By In Violent Video Games 8974 downloads

Years of research documents how witnessing violence and aggression leads to a range of negative out-comes for children. These outcomes result both from witnessing real violence (Osofsky, 1995) as well as from viewing media vio-lence (Anderson et al., 2003; Gentile, 2003). Ironically, the same parents who take great pains to keep children from witnessing violence in the home and neighborhood often do little to keep them from viewing large quantities of violence on television, in movies, and in video games.

pdf When Virtual Reality Becomes Simply Reality Popular

By In Violent Video Games 3318 downloads

Download (pdf, 78 KB)

363-1473-1-PB.pdf

This paper explores how war-themed video games may impact gamers' perception of modern warfare. The popularity of violent video games such as Call of Duty has prompted researchers to investigate the effects that extensive game play may have on consumers. Due to their high potential for psychological influence, enhanced by military involvement and social networking, there is reason to believe that violent, war-themed video games may have psychological effects on gamers that could negatively impact their decisions regarding war and violence.

Althea Vail Wallop
Stanford University

default Who Cheers For War? Popular

By In Violent Video Games 5188 downloads

Who cheers war?Are games our escapist fantasies, or our outlets for dealing with reality? Either way, why is our most common gameplay choice the pursuit of war?

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